Those require another two sets of hooks (UI and Gameplay) to be pulled in. Not far enough along there to test anything - but finding most of the addresses and things are compiling - at least until I try to put the hooks in place to activate things. But mainly I have been diving into the Scaleform code that we'll need to support SkyUI. So where am I? Well I solved the issue with Actor.SheatheWeapon() - there was an extra virtual function in the vftable. Everything is interconnected and sometimes you can't simply disconnect them. Progress is continuing at a good pace, but I am finding that to finish up pieces I am interested in I have to bring in other pieces. I know at this point that I am unlikely to put together a video this week, with some substantial real-life deadlines. ![]() But we're also going to be heads-down on investigating. We'll try and keep an eye on this thread along with threads on the bethsoft and nexus forums. It is simply too early in the process to know the level of effort this project will require. There is absolutely no timeframe for a release. This will include the hooks needed by SkyUI and MCM and keyboard/input processing. Once we do have a base understanding we'll work first on porting functionality that is actively being used by popular mods. Once we have a decent base to work from I hope that the papyrus functionality will come over very quickly (with perhaps few changes.) The game seems to be half-way between the two. We have only just started so we are not sure about exactly how much can be carried over (conceptually) from our SKSE and F4SE work. The effort will be on par (or greater than) the effort to get F4SE up and running. This is not a simple update to a new build of Skyrim where we used to have things updated in a day or two. This will be a large effort and it will not be done quickly. We have officially started to investigate building SKSE64 for the Skyrim Special Edition. ![]() See the rules page for more information.Screenshots in the context of asking for help are acceptable.Please take your screen archery to /r/SkyrimPorn. Screenshots do not contribute to the discussion of modding or mod creation.No Screenshots (except to ask for help).Memes and gameplay stories do not contribute to this whatsoever. This is a sub centered around the discussion of modding and creating mods.Sexual content ( galleries / screenshots that involve sexual acts) is not. Posting about and discussing the use of these is fine. There are a wide variety of body meshes and armors that are NSFW.When you sign up for Nexus you agree to a ToS that says you will not do these things. No we don't care about your views on the finer points of copyright law.This includes sharing/rehosting a mod without the original author's express permission.If you promote piracy or seek help in modding a pirated game you will be banned. If you submit a link to or explain how to obtain pirated material you will be banned.We have worked hard to cultivate a positive environment here and it takes a community effort.Hop in and chat with other members of the community! ![]() Modding Skyrim: Modder's Edition Use this and the CK Wiki together to start creating!.Everything you need to know about the Creation Kit!.Youtube channels related to skyrim modding.Community Discussions based around various themes.Tips for figuring out what's causing your issues! Maintained by /u/Thallassa.A community curated list of 'essential mods.'.A comprehensive list of many guides and resources covering a wide variety of topics.If you want to know the main advantages and disadvantages of SSE so you can decide what to play, here they are.If you are brand new to modding work through this before asking where to start.You may not post about questions that are answered in the FAQ.Submit Help Post Submit Text Post Posting Rules FiltersĪdd, ,, , or in the title of your post so posts can be filtered! Unfilter Using Mods
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